The hive mother moves up to its speed without provoking opportunity attacks. The hive mother regains spent legendary actions at the start of its turn. Only one legendary action option can be used at a time and only at the end of another creature's turn. The hive mother can take 3 legendary actions, choosing from the options below. If the hive mother dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. If the hive mother takes 30 damage or more on a single turn from the swallowed creature, she must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 ft. A hive mother can have up to one Large, two Medium, or four Small or smaller creatures swallowed at a time. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the hive mother, and it takes 42 (12d6) acid damage at the start of each of the hive mother's turns. If the attack hits, the target is also swallowed, and the grapple ends. The hive mother makes one bite attack against a Large or smaller target it is grappling. The target is grappled (escape DC 16) and the creature is restrained until this grapple ends. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. ![]() The hive mother makes 3 attacks with its bite.īite. The hive mother has advantage on saving throws against spells and other magical effects. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The hive mother's central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. Languages Deep Speech, Undercommon, telepathy 120 ft. ![]() Saving Throws Int +11, Wis +9, Cha +11 Skills Intimidation +10, Perception +15 Condition Immunities prone Senses darkvision 120 ft., passive Perception 25 Armor Class 20 (natural armor) Hit Points 252 (24d12 + 96) Speed 0 ft., fly 40 ft.
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